One of Darktide’s biggest changes is in how it structures its missions, and as a result, its general relation to place. Eventually, when you’ve taken a few hits and your Toughness is depleted, you’ll want to wade into the mix with your buddies beside you, if only to reinforce your defenses. Add in Darktide’s new “Toughness” system (essentially a shield that mitigates damage and regenerates when you get melee kills or remain close to allies) and Darktide becomes a clever balancing act between elegant headshots and brutal power sword swings. As with the 40K miniatures wargame itself, even when you’ve a heavily armed squad who can tear things up at range, melee combat often becomes its own separate phase - it always seems beneficial to charge in and finish things up close, rather than awkwardly reload and reset. There are, of course, a lot of guns now, although I’m happy to say this massive ranged arsenal doesn’t detract too much from the series’ signature chunky melee engagements. Vermintide’s sturdy combat very much remains intact. Warhammer 40,000: Darktide is a cooperative first-person shooter where you and a ragtag crew are hauled off on a series of harrowing missions for the fascist Imperium - hopefully to smash your way through the Nurgle-infected horde so that you might come back home to your Inquisitor’s starship and central hub, “The Mourningstar,” and do it all again. If you want curated lists of our favorite media, check out What to Play and What to Watch. When we award the Polygon Recommends badge, it’s because we believe the recipient is uniquely thought-provoking, entertaining, inventive, or fun - and worth fitting into your schedule. Honestly I would say it's not worth buying in its current state unless you have a good group of friends you just want to have a laugh with.Polygon Recommends is our way of endorsing our favorite games, movies, TV shows, comics, tabletop books, and entertainment experiences. The missions all feel pretty much the same and have minimal interaction past shooting things and maybe scanning something - this leads to it getting boring pretty quickly for a lot of people. The main Hub is pretty to look at but pointless, yes you can see other players but there's no interaction and you can't even have fun shooting things, breaking things or even jumping. The Playable classes are not good in my opinion, The Ogryn can flat out break the game and renders the veteran unplayable in some circumstances (Due to blocking every single corridor they stand in and stopping the Veteran in particular from being able to do what they're good at) and there's not enough that makes each one feel unique, to add to this even now nearly 3 months after release there's no career paths available at all. Where this game SERIOUSLY fails is in the optimization, with some players even on high end rigs seeing load times of 10-15 minutes, graphical errors a plenty and FPS drops left right and center. The environments are gorgeous but again lack a bit of soul. Gameplay is familiar to anyone who has played Left4dead, vermintide or vermintide 2 and that's no bad thing. Character customization is Okay, nothing amazing or groundbreaking. I've always loved the Vermintide games but this just lacks the soul and intrigue that those games bought. I've always loved the Vermintide games but this just lacks the soul and intrigue that those games The Game is a bit of fun with friends.
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